Featherman et al., (2003) examined the adoption of electronic services in the IT system and the results indicated that the adoption of electronic services is influenced by perceived risk, reduced by ease of perceived use of such electronic service services. Tan and Tao (2000) analyzed the factors influencing the adoption of Internet banking in perceived attitudinal, social and behavioral terms. This result indicated that both attitudes and behaviors significantly influenced the adoption of Internet banking. Ha et al., (2007) examined user preferences on adopting online games and the results stated that perceived usefulness does not influence the user's attitude, but perceived enjoyment would effect the user's perspective on to the adoption of online games. Grandon and Pearson (2004) found that organizational readiness, external pressure, perceived ease of use, and perceived usefulness would influence the introduction of electronics.
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