The history of video games begins in 1947 when Thomas T. Goldsmith Jr. and Estle Ray Mann filed a U.S. patent application for an invitation they described as a "cathode ray tube amusement device" that it was later used in the first arcade game. Video games became popular in the 1970s and 1980s when arcade games, home computer games, and game consoles were introduced to the general public. These games consisted of fighting other players and even committing crimes against the police. In the popular 1987 game, Street Fighters, the player must beat his opponent to a pulp to win. Entertainment media has always been a popular scapegoat for violence: in the 1950s, people, especially parents, blamed comics and wrestling for children's bad behavior. Today, many people argue that video games desensitize violence for players, while others argue that this is not the case and that video games actually reduce violence. After the Virginia Tech shooting and the more recent tearful shooting at Sandy Hook Elementary, the finger was immediately pointed at video games once again. Regardless of the content, video games have many advantages and benefits such as improving global skills, hand-eye coordination, and social skills, as well as providing an outlet for anxiety and stress. Video games often blamed for influencing violence, such as Grand Theft Auto, can help strengthen memory and improve players' decision-making skills by creating situations that give players the ability to choose and experience different outcomes. According to Daphne Bavelier, a cognitive scientist who studies the effects of action games at the University of Geneva in Switzerland and the University of Rochester in New York, games that simulate stressful events such as battle or action games could be one reality training tool. world situations. Playing action video games
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